Disney Research: Magic and Machines
- Feb 25
- 2 min read
Looking back at my career, my two tenures at Disney Research Pittsburgh (2011–2013 and 2016–2018) stand out as some of my most creatively demanding and rewarding years. Working at the intersection of high-level academic research and world-class storytelling, my role was to help transform "bleeding-edge" technology into tangible, "magical" experiences for Disney fans.
2011–2013: The Rise of Personalization
During my first stint as an Associate Digital Artist, the focus was on physical-digital hybridity. This was the era of D-Tech Me, where we pioneered 3D scanning and printing workflows to put guests "inside" the story—literally turning fans into Stormtroopers or Carbonite casts at Disney Parks. I also had the privilege of working on Papillon, a project presented at SIGGRAPH 2013 that utilized 3D-printed light pipes to create expressive, interactive eyes for robotic characters.
2016–2018: Mixed Reality and Deep Learning
Returning to the lab years later, the frontier had shifted toward AR and AI. One of the highlights of this period was the Magic Bench, a multi-user augmented reality experience that allowed guests to sit and interact with virtual characters in a shared space without the need for a headset. I also contributed to research involving Deep Learning for Speech Animation, exploring how we could automate the complex process of making digital characters speak naturally.
The Invisible Work Behind the Scenes
While many of these projects resulted in published papers or high-profile park installations, much of my impact at Disney Research lived in the "uncredited" space between disciplines. Throughout my career at the lab, I was responsible for a wide array of creative contributions that bridged the gap between a researcher's proof-of-concept and a finished Disney product.
Beyond my primary titles, I provided critical support to numerous projects through:
Concept Development: Helping define the "why" and the "how" of guest interactions.
3D Modeling & Rendering: Bringing abstract ideas to life for internal pitches and public demonstrations.
Animation: Giving personality and movement to the virtual entities living in our labs.
Videography & Video Editing: Documenting and telling the story of our research to ensure the "magic" was communicated effectively to stakeholders and the public.
Disney Research was a place where "what if" became "what’s next," and I’m proud to have played a part in building those bridges.



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